前言 在后期的研究中,隨著磁共振技術(shù)的進(jìn)步,越來越多的腦成像研究為這一結(jié)果提供了實(shí)證依據(jù),例如一項(xiàng)結(jié)構(gòu)磁共振成像研究發(fā)現(xiàn)長期沉浸在電子游戲中的人紋狀體的體積增加[3]。 [1] 張榮, & 聶紹發(fā). (2015). 兒童注意缺陷多動(dòng)障礙的流行病學(xué)特征及病因研究進(jìn)展. 海南醫(yī)學(xué)院學(xué)報(bào), 21(1), 5. [2] Koepp, M. J., Gunn, R. N., Lawrence, A. D., Cunningham, V. J., Dagher, A., Jones, T., Brooks, D. J., Bench, C. J., & Grasby, P. M. (1998). Evidence for striatal dopamine release during a video game. Nature, 393(6682), 266–268. https:///10.1038/30498 [3] Kühn, S., Romanowski, A., Schilling, C. et al. The neural basis of video gaming. Transl Psychiatry 1, e53 (2011). https:///10.1038/tp.2011.53 [4] Hupfeld, K. E., Abagis, T. R., & Shah, P. (2018).Living “in the zone”: hyperfocu in adult ADHD. ADHD Attention Deficit and Hyperactivity Disorders. doi:10.1007/s12402-018-0272-y |
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